Gear · guide
bags
also: backpack, bag, carrying, containers, weight
Put things in a bag and they weigh less, so you can carry more. put <item> in your best bag with room for it put <item> in <bag> in that one put all <item> in <bag> every one of them (as many as fit) unbag <item> take it out again (unbag all <item> too) unbag <bag> empty it Each bag takes so much off the weight of what's in it, and holds so much (by full weight). Carry as many bags as you like; a bag doesn't go in a bag. Things in a bag are still yours to use, eat, wear or sell as ever. If something new won't fit loose, it goes in a bag with room. canvas sling bag -15%, holds 12 courier bag -25%, holds 15, flee +5% smuggler's case -30%, holds 15, flee +10% tactical rucksack -35%, holds 25, carry +5, armor +1 mag-lev hauler pack -50%, holds 35, carry +10, reflex +1 The extras (flee, carry...) come from one bag: your best one. Juno, the street tailor, sells them. There's said to be something better still, but only bosses have it. On the webclient, inventory shows each bag with what's in it beneath; + and - open and close it. Drag things onto a bag to put them in, and back onto the pack to take them out. Need more for a while? Doc Varga's Atlas stim (ten minutes) and Atlas chip (thirty minutes of use) let you carry 15 more, without touching your Body (see help stims). Examples: put rat tail put redline stim in courier bag put all rat tail in sling bag unbag rat tail unbag courier bag
In the game, help bags shows this too.