NeonForge
Gear · guide

bags

also: backpack, bag, carrying, containers, weight

Put things in a bag and they weigh less, so you can carry more.

  put <item>              in your best bag with room for it
  put <item> in <bag>     in that one
  put all <item> in <bag> every one of them (as many as fit)
  unbag <item>            take it out again (unbag all <item> too)
  unbag <bag>             empty it

Each bag takes so much off the weight of what's in it, and holds so
much (by full weight). Carry as many bags as you like; a bag doesn't go
in a bag. Things in a bag are still yours to use, eat, wear or sell
as ever. If something new won't fit loose, it goes in a bag with room.

  canvas sling bag       -15%, holds 12
  courier bag            -25%, holds 15, flee +5%
  smuggler's case        -30%, holds 15, flee +10%
  tactical rucksack      -35%, holds 25, carry +5, armor +1
  mag-lev hauler pack    -50%, holds 35, carry +10, reflex +1

The extras (flee, carry...) come from one bag: your best one.
Juno, the street tailor, sells them. There's said to be something
better still, but only bosses have it.

On the webclient, inventory shows each bag with what's in it
beneath; + and - open and close it. Drag things onto a bag to
put them in, and back onto the pack to take them out.

Need more for a while? Doc Varga's Atlas stim (ten minutes) and
Atlas chip (thirty minutes of use) let you carry 15 more, without
touching your Body (see help stims).

Examples:
  put rat tail
  put redline stim in courier bag
  put all rat tail in sling bag
  unbag rat tail
  unbag courier bag

In the game, help bags shows this too.