General · guide
the frontier
also: cirrus, cirrus drift, deepcut, deepcut warrens, dustfall, dustfall outpost, fort kestrel, frontier, helix lab, kestrel
Past the Badlands: five places out in the wide world, levels 25 to 40,
far apart across the map. Each has someone with a job going, and
something at the end of it.
Dustfall Outpost 25-30 a walled trading post in the northern
desert: safe inside, with shops, a mechanic
and a landing pad. Outside, the Dust Reavers
and the glass wyrms. Talk to Marshal Okoye.
Helix Lab 28-32 a black-site lab under the southern
rocklands, three floors down. Dr. Imani Seo
is sealed in her office on the first.
Fort Kestrel 30-34 an airfield on the eastern plains held by
the Iron Sky Militia. Wren, a deserter, hides
in the culvert under the fence.
Deepcut Warrens 32-37 a mine in the western mountains, six levels
deep (0 to -5), with more than one way down.
Pell Okafor camps under the headframe.
Cirrus Drift 36-40 a station hanging in the sky over the
northeastern hills, levels +1 to +5. There is
no ground: you can only get there by flying.
Land on a pad from the level above it.
They're out in the wilderness: find them on map world as you
explore, and travel by vehicle (a flyer for Cirrus Drift). Dustfall,
Fort Kestrel and Cirrus Drift have mechanics for repairs and fuel.
Examples:
map world
talk okoye
ask wren about vance
landIn the game, help the frontier shows this too.