NeonForge
General · guide

the frontier

also: cirrus, cirrus drift, deepcut, deepcut warrens, dustfall, dustfall outpost, fort kestrel, frontier, helix lab, kestrel

Past the Badlands: five places out in the wide world, levels 25 to 40,
far apart across the map. Each has someone with a job going, and
something at the end of it.

  Dustfall Outpost    25-30  a walled trading post in the northern
                           desert: safe inside, with shops, a mechanic
                           and a landing pad. Outside, the Dust Reavers
                           and the glass wyrms. Talk to Marshal Okoye.
  Helix Lab           28-32  a black-site lab under the southern
                           rocklands, three floors down. Dr. Imani Seo
                           is sealed in her office on the first.
  Fort Kestrel        30-34  an airfield on the eastern plains held by
                           the Iron Sky Militia. Wren, a deserter, hides
                           in the culvert under the fence.
  Deepcut Warrens     32-37  a mine in the western mountains, six levels
                           deep (0 to -5), with more than one way down.
                           Pell Okafor camps under the headframe.
  Cirrus Drift        36-40  a station hanging in the sky over the
                           northeastern hills, levels +1 to +5. There is
                           no ground: you can only get there by flying.
                           Land on a pad from the level above it.

They're out in the wilderness: find them on map world as you
explore, and travel by vehicle (a flyer for Cirrus Drift). Dustfall,
Fort Kestrel and Cirrus Drift have mechanics for repairs and fuel.

Examples:
  map world
  talk okoye
  ask wren about vance
  land

In the game, help the frontier shows this too.