Economy · guide
shops
also: buying, economy, money, selling, vendors
Money and shopping. The city runs on credits. Everyone starts with 50. wallet your bank statement: your balance and your last 20 transactions (credits too) pay <person> <amount> give some to another player vault at a Neon Mutual branch: store what you can't carry (store, retrieve); one vault, the same at every branch Some people sell things. Where they are: list see what's for sale, and the prices. On the webclient it opens a shop window: point at an item for a summary, click it for its picture, stats and description, and BUY (a box beside it buys several at once). Gear you can wear is compared with what you have on there: green is better, red is worse. Its SELL tab lists what you carry that they'd buy. Moving away closes it (list classic for the text list) buy <item> buy one; add "from <vendor>" if two sell it sell <item> sell something you're carrying Vendors buy back what they sell at half what they charge, and anything else of the same kind at half what it's worth: an arms dealer takes any weapon, a tailor any clothing or armor, a ripperdoc any implant, a food cart any food (but not chips or stims). A few dealers buy anything at all: sell them your loot. Every vendor buys junk: the odds and ends creatures drop, from bottle caps worth a credit to keycards and neural cores worth a couple of hundred, and creature parts like tails and fangs. sell junk sells all of it at once (the shop window has a SELL ALL JUNK button, and so does a vendor's menu), but never anything a quest of yours still needs. The shop window lists what you carry that the vendor would buy, and for how much. Examples: wallet list buy noodles sell 3 rat tails pay Nyx 20
In the game, help shops shows this too.