Gear · guide
gear
also: armor, armour, clothes, ripperdoc, strain
What you wear, and what's been put inside you. Clothes and armor go on the outside: one thing each on your head, eyes, face, torso, over the top (a jacket or coat), hands, legs and feet. wear <item> put it on (swapping out what was there) remove <item> take it off Your hands. A weapon goes in your main hand. A two-handed one fills both; with a one-handed one, your off hand can take a second one-handed weapon (wield <weapon> offhand) or an off-hand item like a shield (wear it). See help weapons. Implants go inside: neural, optics, nervous system, arms, legs, skin and organs. Only a ripperdoc can fit or remove them, for a fee: install <implant> uninstall <implant> Every implant puts strain on your body. You can carry 6 + your Nerve. Gear raises your attributes, your health or energy, and three ratings: Armor takes the edge off hits Accuracy better aim Sight unexplored rooms this many steps away show on your map equipment shows everything you have on and what it adds up to, and score shows the totals. Doc Varga, by Mama Oyelaran's cart, does implants (for every slot: arms, legs, skin and organs too); Juno, just north of her, sells clothes. The best implants aren't sold anywhere: creatures carry them. Carrying. You can carry 20 + 3 x your Body in weight (35 to start). What you wear, wield or have installed weighs nothing; inventory shows your load. Chips and stims weigh almost nothing, food and junk half, small gear and implants 1, legwear 3, weapons 3 (heavy ones 5), body armor 4, ammo crates 5. When you're full you can't pick up, buy or take anything else: drop it, sell it, or stow it in a vehicle. To carry more, see help bags, or try an Atlas stim or chip (help stims). On the webclient, inventory opens your inventory window: your body's slots and neural port beside your pack, and whatever you click shown in full with buttons (Wear, Wield, Use, Slot, Eat, Store, Drop...). Drag things onto a slot to put them on, and back to the pack to take them off. At a Neon Mutual branch, vault opens it with your vault beside the pack: drag across to store or retrieve. inventory classic goes back to text. Examples: wear synthleather jacket remove jacket install reflex booster equipment inventory
In the game, help gear shows this too.