Vehicles · command
contracts
also: contract, haul
Haul cargo between the depots of the wide world, in your vehicle's hold. Usage: contracts today's offers at this depot, and the one you carry contracts accept <n> take offer n: its crate goes into your vehicle's hold contracts deliver at the destination depot, hand the crate over and get paid contracts abandon give up the one you carry (the crate is reclaimed) contracts classic the text list on the webclient, not the window contracts graphic the window again Depots: the NeonForge Skyport, the Proving Grounds hangar, Wrench's Garage in the Badlands, Dustfall Outpost, Fort Kestrel, the Helix Lab, the Deepcut Warrens and Cirrus Drift (by air only). Crates are far too heavy to carry: you need a vehicle of your own here with room in its cargo hold. A crate weighs 90, so the hold's payload must take that: haulers, APCs and VTOLs do; a scout like the Wisp is too light (cargo shows a hold's weight). The pay goes by the distance and by how dangerous the wilderness is between (raiders and worse: see help travel). Offers change every day. One contract at a time. The autopilot (fly to) won't take a contract crate: fly or drive it there yourself, through the wilds. On the webclient it opens a window like the job board: CARRYING and OFFERS HERE, with ACCEPT, DELIVER and ABANDON buttons, and SHOW ON MAP to pin the destination on map world. Examples: contracts contracts accept 2 contracts deliver
In the game, help contracts shows this too.