NeonForge
Vehicles · command

contracts

also: contract, haul

Haul cargo between the depots of the wide world, in your vehicle's hold.

Usage:
  contracts                 today's offers at this depot, and the one you carry
  contracts accept <n>      take offer n: its crate goes into your vehicle's hold
  contracts deliver         at the destination depot, hand the crate over and get paid
  contracts abandon         give up the one you carry (the crate is reclaimed)
  contracts classic         the text list on the webclient, not the window
  contracts graphic         the window again

Depots: the NeonForge Skyport, the Proving Grounds hangar, Wrench's
Garage in the Badlands, Dustfall Outpost, Fort Kestrel, the Helix Lab,
the Deepcut Warrens and Cirrus Drift (by air only). Crates are far too
heavy to carry: you need a vehicle of your own here with room in its
cargo hold. A crate weighs 90, so the hold's payload must take that:
haulers, APCs and VTOLs do; a scout like the Wisp is too light (cargo
shows a hold's weight). The pay goes by the distance and by how
dangerous the wilderness is between (raiders and worse: see help
travel). Offers change every day. One contract at a time.

The autopilot (fly to) won't take a contract crate: fly or drive it
there yourself, through the wilds.

On the webclient it opens a window like the job board: CARRYING and
OFFERS HERE, with ACCEPT, DELIVER and ABANDON buttons, and SHOW ON MAP
to pin the destination on map world.

Examples:
  contracts
  contracts accept 2
  contracts deliver

In the game, help contracts shows this too.