General · guide
stats
also: attributes, energy, health
Your character's stats. Type score to see yours. Five attributes shape what you're good at. Everyone starts at 5 in each, with 5 points to spend: train <attribute> raises one by 1, up to 20. Body strength and toughness: more health, harder hits up close Reflex speed and coordination: aim, dodging and piloting Tech machines and code: hacking, repairs, getting the most out of vehicles Wits perception and quick thinking: spotting things, acting first Nerve cool under pressure: holding steady against fear and stress Health is how much punishment you can take; Body raises it. Energy powers special actions; Tech and Nerve raise it. Both refill on their own over a few minutes. Levels: experience (XP) from quests, and soon from fights, raises your level. Each level gives 2 more points to train and a little more health and energy. score shows your level and how much XP the next one needs. Examples: score train body train reflex
In the game, help stats shows this too.