NeonForge
Social · guide

clans

also: guilds

Clans are lasting groups of players: a name, a tag in who, ranks,
and their own chat. Unlike a party, a clan stays together when you
log off.

Founding one. At level 10, clan found <name> = <tag> (say, Neon
Wolves = NEON) costs 500 credits, and a builder approves it. If it's
turned down you get the credits back; you hear either way, even if
you were offline. clan cancel withdraws the request.

Ranks. The leader and officers invite (clan invite <player>) and
kick; the leader promotes officers, hands the clan over (clan
leader <player>) and can disband it. If the leader leaves, an
officer takes over.

clan shows yours, csay <message> talks to it anywhere. Clan
members can't attack each other (see help pvp).

Rival clans. Three clans are run by NPCs, and their names are
taken: Rustborn [RUST] in the Scrapyard Outskirts, the Encore [ENCR]
in the Dead Line, and Mesa Free Company [MESA] in the Badlands. Each
has a leader with contracts against their enemy. Take them, and the
clan respects you (their leader trades with you); kill their people,
and they turn hostile (their members attack you on sight). rivals
shows where you stand with each.

Examples:
  clan found Neon Wolves = NEON
  clan invite Nyx
  csay Anyone up for a run?
  clan leader Nyx
  rivals

In the game, help clans shows this too.